Universal Paperclips

A incremental/clicker/idle game, where you play as a machine that produces paperclips.

Phase 0: Just paperclips

  • Goal: Produce 1000 paperclips

Phase 1: How to win capitalism

  • Max Ops needed: 70.000 ops
  • Goal: Release the Hypnodrones

Phase 2: Hypnodrones

  • Max Ops needed: 120.000 ops
  • Max Power Storage needed: 10.000.000 MWs
  • Max Clips needed: 5 octillion clips
  • Goal: Fully utilize terrestrial resources

Notes

  • Be careful about always generating enough energy to never cancel the Drone/Factory Performance bonus.

Phase 3: Spaaaaaaace

  • Max Ops needed: 150.000 ops
  • Goal: Explore universe

Von Neumann Probe Design allocation:

Ability Value
Speed 1
Exploration 1
Self replication 7
Hazard remediation 5
Factory production 2
Harvester production 2
Wire drone production 2

Phase 4 - Driftwars

  • Max Ops needed: 200.000 ops
  • Goal: Explore universe

Von Neumann Probe Design allocation:

Ability Value
Speed 2
Exploration 1
Self replication 4
Hazard remediation 5
Factory production 1
Harvester production 1
Wire drone production 1
Combat 5

Artifacts

Name Effect
Kolmogorov's Boundary Increase Processor performance by 500%
Smart Factory Force Feedback Function Terrestrial factories act as processors when active
Shannon's Volatility Pump Earn 1000$ whenever as Stock changes in Value
Zero Determinant Strategy Lattice Increases Yomi earned per tournament by 500%
Microstate Loop Calibrator Increases rate at which Momentum accumulates by 500%
Martingale's Demon Your first deposit is doubled