A incremental/clicker/idle game, where you play as a machine that produces paperclips.

Phase 0: Just paperclips

  • Goal: Produce 1000 paperclips

Phase 1: How to win capitalism

  • Max Ops needed: 70.000 ops
  • Goal: Release the Hypnodrones

Phase 2: Hypnodrones

  • Max Ops needed: 120.000 ops
  • Max Power Storage needed: 10.000.000 MWs
  • Max Clips needed: 5 octillion clips
  • Goal: Fully utilize terrestrial resources

Notes

  • Be careful about always generating enough energy to never cancel the Drone/Factory Performance bonus.

Phase 3: Spaaaaaaace

  • Max Ops needed: 150.000 ops
  • Goal: Explore universe

Von Neumann Probe Design allocation:

AbilityValue
Speed1
Exploration1
Self replication7
Hazard remediation5
Factory production2
Harvester production2
Wire drone production2

Phase 4 - Driftwars

  • Max Ops needed: 200.000 ops
  • Goal: Explore universe

Von Neumann Probe Design allocation:

AbilityValue
Speed2
Exploration1
Self replication4
Hazard remediation5
Factory production1
Harvester production1
Wire drone production1
Combat5

Artifacts

NameEffect
Kolmogorov’s BoundaryIncrease Processor performance by 500%
Smart Factory Force Feedback FunctionTerrestrial factories act as processors when active
Shannon’s Volatility PumpEarn 1000$ whenever as Stock changes in Value
Zero Determinant Strategy LatticeIncreases Yomi earned per tournament by 500%
Microstate Loop CalibratorIncreases rate at which Momentum accumulates by 500%
Martingale’s DemonYour first deposit is doubled