A incremental/clicker/idle game, where you play as a machine that produces paperclips.
Phase 0: Just paperclips
- Goal: Produce 1000 paperclips
Phase 1: How to win capitalism
- Max Ops needed: 70.000 ops
- Goal: Release the Hypnodrones
Phase 2: Hypnodrones
- Max Ops needed: 120.000 ops
- Max Power Storage needed: 10.000.000 MWs
- Max Clips needed: 5 octillion clips
- Goal: Fully utilize terrestrial resources
Notes
- Be careful about always generating enough energy to never cancel the Drone/Factory Performance bonus.
Phase 3: Spaaaaaaace
- Max Ops needed: 150.000 ops
- Goal: Explore universe
Von Neumann Probe Design allocation:
Ability | Value |
---|---|
Speed | 1 |
Exploration | 1 |
Self replication | 7 |
Hazard remediation | 5 |
Factory production | 2 |
Harvester production | 2 |
Wire drone production | 2 |
Phase 4 - Driftwars
- Max Ops needed: 200.000 ops
- Goal: Explore universe
Von Neumann Probe Design allocation:
Ability | Value |
---|---|
Speed | 2 |
Exploration | 1 |
Self replication | 4 |
Hazard remediation | 5 |
Factory production | 1 |
Harvester production | 1 |
Wire drone production | 1 |
Combat | 5 |
Artifacts
Name | Effect |
---|---|
Kolmogorov’s Boundary | Increase Processor performance by 500% |
Smart Factory Force Feedback Function | Terrestrial factories act as processors when active |
Shannon’s Volatility Pump | Earn 1000$ whenever as Stock changes in Value |
Zero Determinant Strategy Lattice | Increases Yomi earned per tournament by 500% |
Microstate Loop Calibrator | Increases rate at which Momentum accumulates by 500% |
Martingale’s Demon | Your first deposit is doubled |